![]() Here's the full list of parts I used to mod my Power Glove: I've opted to use components sold with breakout boards instead of making a custom board, and I've cannibalized parts from either the original Power Glove or commonplace items (like old computers) where I can. ![]() I hate wasting and/or constantly recharging batteries, so I picked components (like the accelerometer) that advertised low power consumption.ĥ) Reduce cost as much as possible, while retaining ease of creation. No one wants to fake-punch if they're afraid of ripping their computer off their desk or breaking the device.Ĥ) Reduce power consumption as much as possible. I didn't want to spoil that with wires and gubbins sticking all out.ģ) Make it wireless, and robust. Part of the Power Glove's awesomeness is its ludicrous, sleek, retro-futuristic look. Sure, you could just plug in the guts from a wiimote, but those bend sensors are so fun!Ģ) Fit everything in the existing housings. I'll start with the goals I had in mind when designing the project and picking parts:ġ) Retain as much functionality from the original glove as possible. I explain some steps in more detail and there are additional visuals that complement the pictures here.ģ) Watch the entire video and read this entire Instructable before starting! If there's conflicting information, this guide takes precedence.įor all download links to the video, code, etc, check my website. I encourage you to do three things before starting:ġ) Download the schematic, Arduino code, and sample reader code.Ģ) Download (or have on hand) the video I've made to go along with this Instructable. Make the future you remember from your childhood, and recycle that glove that was just gathering dust! ![]() I'll show you how to mod your own Power Glove, so you can make it into something more than just a crappy controller for your NES! It replaces the original Power Glove's ultrasonic sensors with an accelerometer, the microcontroller with an open-source Arduino, and the wired connection with Bluetooth. I decided to mod a Nintendo Power Glove to work with some of the games I've worked on. Those who pre-ordered the game will instead get access to to Flashbang's Blurst Bundle Pack, which includes downloadable versions of four of the company's most popular games.I'm a video game programmer by day, and I love playing with custom input peripherals. Declining revenues from casual game portal affiliate programs have forced Flashbang to seek out more immediately profitable ventures in the near-term. ![]() He explained that the longer development cycle for the game, which required "perfection and polish", was out-of-step with the company's usual eight-week development cycles and "good enough" quick releases on .įinancial realities also contributed to the decision to halt production, Wegner writes. The sequel was being targeted for an autumn 2010 release on console download services as well as the PC.īut Flashbang's Matthew Wegner announced the halt in development in a recent post on the company's public blog. Indie developer Flashbang Studios has announced that they've stopped development on the follow-up to their 2008 viral hit Off-Road Velicoraptor Safari.įirst announced last November, Raptor Safari 64 (also known as Off-Road Velociraptor Safari HD) was planned as a larger, meatier version of the original dinosaur-smacking game. ![]()
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